This course is designed to introduce you to proven instructional design principles and techniques. The course will also provide you with an environment in which you can practice and apply those tools. It is our goal that this experience will lead you to a more purposeful plan for creating instructional projects. We will be studying a systematic approach to the design, development, and evaluation of instruction. We realize that instructional designers tend to shy away from anything “systematic,” but it is our hope that the systematic model (developed by Walter Dick and Lou Carey) we will be following contains practices that can and will be used in various stages of your instructional design practice and will also help you to build an arsenal of skills to draw from in the many different designing scenarios you will encounter in the future.
Course
goal: To introduce you to a systematic design of instruction that
focuses on the learner, the context and content and serves as a guide
for you to create a ground-up instructional plan of your choosing that
you will be able to follow either in whole or in part in all of your
future instructional designs.
At the end of this course students should be able to:
There is one book required for this course:
Dick, W., Carey, L, & Carey, J. O. (2015). The systematic design of instruction (8th ed.)
There is one book that is strongly recommended for this course:
Mager,
R.F. (1997). Preparing Instructional Objectives: A Critical Tool in the
Development of Effective Instruction (3rd ed.). The Center for
Effective Performance Publishers. ISBN 1879618036
This is a course about design, and more specifically, about Instructional Design.
Before
we begin this course let's review a few important concepts that we will
eventually relate to design. As discussed in the IDT Foundations
course, we defined Instructional Technology (IT) as the theory and
practice of the design, development, utilization, management, and
evaluation of processes and resources for learning (Seals and Richey,
1994). IT is committed to the goal of improving the quality
(effectiveness) of human learning environments. Remember that this goal
focuses on learning and not teaching. Learning was defined as the
acquisition of new knowledge, skills, or attitudes resulting from an
individual's external interaction with his or her environment and/or
"internal" interaction between new and previously existing information.
Learning can be inferred by observing a persistent and permanent change
in a person's behavior. And Instruction was defined as the arrangement
of the environment to facilitate this learning.
Historically,
the field of IT has focused on three areas. Each of these three areas
is relevant to the field of Instructional Design (ID) and will be
addressed in this course:
The study of how different types of media
(physical elements within the environment which communicate messages)
can be used for instructional purposes.
The development and evaluation of systematic approaches to the design, development and implementation of instructional material.
Development of strategies and methods for individualized, personalized learning.
One
of your jobs as an instructional designer is to determine how to
arrange the learner's environment to maximize the probability that they
will acquire the skills that you want them to. In other words, you want
to present instruction in a way that will facilitate learning. Within
this process instructional designers have two primary roles:
Decide what is important for students to learn.
Effectively
arrange the learning environment (media) to maximize the probability of
individual student learning (permanent changes in behavior).
We'll be addressing design in the ID process in greater detail later on. You
will read about several approaches to Instructional Design, and learn
about one particular approach in detail. Until then, here are some
assumptions underlying instructional design that may be helpful for you
review as you begin this course (Smith & Ragan, 1999). They will
become clearer to you as you progress.
Design for Learning Projects & Lessons | Points for Activity |
Lesson 1 - Design 1.1, 1.2, 1.3 | 20 |
Lesson 2 - Activity 2 (2.1, 2.2, 2.3 Systems and Systems Thinking) | 30 |
Lesson 4 - Needs Assessment: ID Project: Part 1 | 20 |
Lessons 5 & 6 - Instructional Analysis Parts 1&2: ID Project - Part 2 "A" & "B" | 40 |
Lesson 7 - Learner and Context Analysis: ID Project: Part 3 | 20 |
Lessons 8 & 9 - Writing Objectives and Assessment Instruments: ID Project: Part 4 "A" &"B" | 40 |
Lesson 10 - Instructional Strategy: ID Project: Part 5 | 30 |
Lessons 11 & 12 - Development and Formative Evaluation: ID Project: Part 6 "A" & "B" | 10 |
Final Report: Final ID Project | 32 |
Total Points: | 242
|
There are 242 points possible in this course. The following
scale will be used in determining final grades:
Percentage | Grade |
93-100% | A |
90-92% | A- |
87-89% | B+ |
83-86% | B |
80-82% | B- |
77-79% | C+ |
73-76% | C |
70-72% | C- |
67-69% | D+ |
63-66% | D |
60-62% | D- |
We will be using an online student interface form to aid you
in submitting your assignments. This interface will let the graders know when you have
completed an activity, and will allow them to organize and grade your
activities in a timely manner. When you have completed an activity, proceed
to the student interface:
Online Student Interface
You should log in using your PID and ITMA Password. Once you are logged in, select the appropriate module along
with the "Submit Assignment" option. On the next screen, follow the three step process displayed in the interface to complete the submission process.
When an assignment has been graded you will then be able to
log back into this interface to view your score and any feedback that was
given. The interface will also allow you to review the grading rubrics for each
assignment.
As part of an intellectual and ethical community, you must practice complete honesty in the preparation and submission of all work. Cheating, dishonesty and plagiarism of any kind, including the misuse of internet sources, are not tolerated. Any instances of academic dishonesty will be reported and may result in a “Fail” for the course. For information about the Honor System, refer to https://graduateschool.vt.edu/academics/expectations/graduate-honor-system/ghs-constitution.html Please read carefully Section 3 under Article I Purpose and Description.
There will be no formal face-to-face meetings; instruction
will be delivered via this website and through the readings. If you have any
questions or need assistance, please contact ITMA.
Have a look around the course and then let's begin with Lesson 1.