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The process of developing
electronic portfolios serves to provide meaningful learning contexts for
the acquisition and application of instructional design and development
skills. In addition, the portfolios will serve as a means of assessing and
evaluating what you have learned from the program. The competencies you
will develop are established by the Association for Educational
Communications and Technology (AECT).
In addition to these competencies, the electronic portfolio is designed to
showcase the specific standards identified by the International Society
for Technology in Education (ISTE).
The ISTE standards represent recommended foundations in technology for all
teachers, and they constitute the core of NCATE's
professional education program technology standards.
Portfolio Components
AECT has adopted the following definition
of Instructional Technology: "Instructional Technology is the theory
and practice of design, development, utilization, management, and
evaluation of processes and resources for learning" (Seels &
Richey, 1994). For the ITMA portfolio, students should demonstrate
competencies in the five areas covered in this definition. In addition, we
have added what could be considered the 4-Rs: Research, Resources, Resume,
and Reflections. Within the policies of the University and the judgment of
the student's advisory committee, students may elect to emphasize certain
knowledge, skill, or competencies and give less attention to others;
however, demonstration of minimum knowledge, skill, or competency is
required for each competency. With this in mind, here is a rundown of the
ITMA portfolio requirements.
The information presented below should help you decide the type of artifacts appropriate for each section.
|
Component |
Description |
| 1.
Design |
Design is a planning function. Through the design process you specify the conditions that are part of the learning environment. Therefore, any documents that details the plans for the design of an instructional product are included. In these documents, you might discuss learners, context, instructional strategies, and technologies. |
| 2.
Development |
Development is the actual creation of instructional materials. Included in this domain are the final products created from the plans detailed in the design documents. |
| 3.
Utilization |
Utilization includes the use of processes and resources for learning, with the focus on the user’s perspective. What have you done to encourage the use of a particular type of media? What have you done to encourage the adoption of a new technology? What have you done to encourage that this new technology is incorporated into the organization? |
| 4.
Management |
Management includes the actual or planned management of projects, resources, delivery systems, or information. This can include managing budgets, personnel, or supplies, as well as facilities, technology, or the information needed by individuals. |
| 5.
Evaluation |
Evaluation determines the adequacy of something. This something may be a project, a program, or even a product, and in the end, a values is assigned to the thing. |
| 6.
Research |
Includes developing an
awareness of approaches and issues in quantitative and qualitative
research as it relates to Instructional Technology. In addition,
enhance students’ abilities to read and make sense of research
they may encounter. |
| 7.
Resources |
Includes identifying
relevant resources that are appropriate to use in Instructional
Technology. Also, explore and experiment with a variety of
software and hardware that can be used as resources in various
contexts. |
| 8.
Resumé |
A page that documents a
student’s goals, educational background, and work
experiences. |
| 9.
Reflections |
Variety of narratives
documenting personal insight and growth in your journey to
becoming an Instructional Technologist. Narratives should
communicate reflections on all aspects of the portfolio
development process, and the skills-knowledge-attitudes needed to
personally succeed in the field of Instructional Technology. |

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