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Introduction to Instructional Design This is a course about design, and more specifically, about Instructional Design.Before we begin this course let's review a few important concepts that we will eventually relate to design. Back in Module 1 you were introduced to the field of Instructional Technology and given a few relevant definitions. At that point we defined Instructional Technology as the theory and practice of the design, development, utilization, management, and evaluation of processes and resources for learning (Seals and Richey, 1994). We further stated that Instructional Technology is committed to the goal of improving the quality (effectiveness) of human learning environments. Remember that this goal focuses on learning and not teaching. Historically, the field of Instructional Technology has focused on three areas. Each of these three areas is relevant to the field of ID and will be addressed in this course:
This isn't to say that IT has advocated complete individualized instruction; rather, IT continues to emphasize the importance of individual learner characteristics within the process of structuring effective learning environments. Instruction doesn't address "classes," though it may address groups of individuals who share relevant characteristics. In an ideal world each student would be presented with instruction that was geared toward their unique combination of learning styles, characteristics, and experiences. However, as anyone who has ever taught a group of people can probably tell you, this would require the development of many different versions of each unit of instruction - you would need as many versions as you have students - because each learner is completely unique. And speaking of learning, back in Module 1 we defined learning as the acquisition of new knowledge, skills, or attitudes resulting from an individual's external interaction with his or her environment and/or "internal" interaction between new and previously existing information. Learning can be inferred by observing a persistent and permanent change in a person's behavior. Instruction was defined as the arrangement of the environment to facilitate this learning. One of your jobs as an instructional designer is to determine how to arrange the learner's environment to maximize the probability that they will acquire the skills that you want them to. In other words, you want to present instruction in a way that will facilitate learning. Within this process instructional designers have two primary roles:
Assumptions Underlying Instructional Design We’ll be addressing design in the ID process in greater detail later on. You will read about several approaches to Instructional Design, and learn about one particular approach in detail. Until then, here are some assumptions underlying instructional design that may be helpful for you review as you begin this course (Smith & Ragan, 1999). They will become clearer to you as you progress.
Here are a few more assumptions to consider:
Keep these things in mind as you begin to delve into this course.
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